Tower Battles Wiki
Tower Battles Wiki
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I guess... I'll just have to kill you MYSELF!
~ Dialogue prior to the Void appearing on Wave 40

The Void is the final boss appearing on Versus and Survival modes at Wave 40. It can also be encountered on Wave 0000000. It also serves as the game's narrator.

Overview[]

The Void is a boss that boasts an extremely high health of 500,000, a very slow speed, and several abilities. After two Guardians spawn, the Void will appear and scream, delivering a huge shockwave at a large radius that stuns all towers on the ground. The Void can also stomp to stun towers and is capable of summoning additional enemies.

In order to successfully defeat the Void, high-damaging towers, like the Railgunner and Zed, are generally used by players. Having crowd control or splash-damaging towers such as the Mortar can assist with clearing hordes of zombies cluttered in front of the Void, allowing for towers like the Phaser to lock onto it. The Void is immune to most effects, including the Stunner's shock, but it can be slowed down slightly by the Harpoon Hunter's rods by a maximum of 10%.

Appearance[]

The Void has dark black skin covered in violet veins, granite violet apparel with numerous amalgamations of dark figures embedded and a glowing violet-pink crystal on its torso, a spiked crown, and has large spikes protruding out of its back. As the Void moves, auditable echoed cries and groans can be heard.

Upon death, the Void will cry out, collapse forward, and slowly fade into dust while gesturing forward with its right hand, possibly making a desperate final lunge.

Abilities[]

Shockwave[]

Shortly after spawning, the Void will let out a loud scream, sending down a huge shockwave that covers a major portion of the map, stunning all towers on the ground within its range for 7 seconds. Spawned units will be dealt with 4,500 damage in the radius. Air-based and cliff towers, such as the Aviator and Railgunner, are immune to this ability.

Summon[]

The Void will reach into its body and summon three or four of either the Spawn1, Spawn2, Spawn3, and Spawn4.

Stomp[]

The Void will raise its leg and stomp on the ground, generating a shockwave that stuns all towers on ground for 7 seconds and deal 4,000 damage to any units within its radius. Air-based and cliff towers are immune to this ability.

Strategy[]

  • Micromanaging spawning towers, such as the Zed and Graveyard, can deal considerable damage to the Void as well as clearing enemies spawned or in front of the Void, allowing for other towers to target the Void. Micromanaging can be done by upgrading the spawner tower to level 5 and selling it repeatedly after the unit with the highest health is destroyed.
    • When micromanaging the Zed, it is recommended give some time for its units to spawn at levels 1, 4, and 5 before upgrading quickly. That way, an M1, M2, and M11 can be spawned immediately by one Zed.
  • Several level 5 Phasers are very helpful for depleting the Void's health rapidly and become nearly essential on shorter maps. Clearing enemies in front of the Void early opens an opportunity for the Phasers to lock onto the Void.
  • Towers that deal high damage per second like the Golden Commando and Railgunner can deal significant damage to the Void, as well as clearing enemies that act as cannon fodder in front of it.
  • Depending on luck, the Void may stomp very often or in rare occasions, not at all. For this reason, it is advised to distance your primary damage dealing towers near the back of the map while receiving range boost from the Commander to prevent your towers from getting stunned frequently, especially with Phasers. Cliff towers like the Railgunner will not be affected by the Void's ability.
  • Since the Void is immune to burning and freezing, it cannot be stalled by the Flamethrower, Hallowboomer, or Cryo-Gunner. It can, however, be slowed by the Harpoon Hunter's rods for only 10% and Sleeter's permafrost.

Trivia[]

Bugs[]

  • Golden Scouts and Hallowboomers can be stunned for an indefinite duration of time by Void's shockwave or stomp.
  • Upon death, the Void's death animation may not play in rare instances.
    • If Wave 0000000 does occur while the Void's model is still present, it will remain there until Wave 0000000 is completed by either triumph or defeat.
  • On Castle, the Void can freeze and stay motionless until defeated.
  • Once the Void is defeated, its health bar may sometimes display as -1 instead of 0.
  • In rare occasions, the Void can suddenly teleport high above the map, preventing towers like the Harpoon Hunter attacking it.
    • When the Void is positioned high above the map, there is a chance that it can spontaneously die and end the game; however, its health bar will remain the same even after death.
  • The Void's health will sometimes display as 500,001 instead of 500,000.
  • If the Void stomps right before being hit by a spawned unit with less than 4,000 health, the spawned unit will have negative health and heal the Void.

Gallery[]

Promotional[]

Thumbnails[]

Development[]

Former[]

Miscellaneous[]

Update History[]

  • 2017 August 11
    • Void added.
  • 2017 August 23
    • Statistical changes:
      • Freeze immunity added.
  • 2017 September 14
    • Statistical changes:
      • Void spawn at Wave 40 decreased from 6 to 4.
      • Health is increased from 100,000 to 180,000.
  • 2017 September 14 (#2)
    • Visual change:
      • Death animation added.
  • 2018 March 22
    • Statistical change:
      • Health increased from 180,000 to 200,000.
    • Visual change:
      • Void redesigned.
  • 2018 March 22 (#2)
    • Statistical change:
      • Void spawn at Wave 38 decreased from 4 to 1.
      • Health is buffed increased from 200,000 to 500,000.
  • 2018 May 17
    • Statistical changes:
      • Summon ability added.
      • Stomp ability added.
    • Visual change:
      • Void redesigned.
  • 2018 September 10
    • Bug fix:
      • Collision with nearby objects on the path fixed.
  • 2018 September 12
    • Statistical change:
      • Health decreased from 500,000 to 450,000.
  • 2019 August 10
    • Statistical change:
      • Wave debut changed from Wave 38 to Wave 40.
      • Health increased from 450,000 to 500,000.
    • Visual change:
      • Scale increased by 10.55%.
  • 2020 July 22
  • 2020 August 3
    • Statistical change:
  • 2020 December 25
    • Statistical change:
      • Shockwave and stomp now deals 4,500 damage to units instead of destroying them.
    • Visual change:
      • Healthbar added.
    • Bug fix:
      • Stomp fixed.
  • Unknown
    • Visual change:
      • Veins on healthbar removed..
  • 2022 July 4
    • Statistical change:
      • Shockwave and stomp damage decreased from 5,000 to 4,500.
    • Visual change:
      • Scream, idle, summon, and death sounds modified.