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The Commander improves the overall performance of all towers within its range. At level 1, the Commander provides a range boost of +25%. Starting from level 2, the Commander can also grant firerate boosts as well, which could be further increased when Call to Arms ability is active at level 3. For spawner towers, the Commander's firerate boost will only affect the firerate of spawned units rather than their spawn duration.
At later levels, the Commander gains defensive abilities such as summoning Strykers and initiating airstrikes. The Commander cannot provide additional boosts to other Commanders within its range and can only attack when Call to Arms is activated. The Commander itself cannot receive range and firerate boosts.
Upgrades[]
Drilling ($1,000)
The Commander now provides +25% firerate boost. Sell price changes to $850.
Call to Arms ($2,400)
The Commander now gains the Call to Arms ability. Sell price changes to $2,050.
Organized Militia ($5,000)
The Commander now gains the Organized Militia ability. Sell price changes to $4,550.
Airstrike ($12,000)
The Commander now gains the Airstrike ability. Damage increases from 3 to 12. Sell price changes to $10,550.
Abilities[]
Call to Arms
30s Cooldown. About 0.8 seconds after this ability is activated, the Commander will shoot into the air once, and then an additional +50% firerate boost is added, lasting a duration of 8 seconds; after each second, the Commander will shoot at an enemy in its range. If Call to Arms is activated once the Airstrike ability cooldown has ended, Airstrike will have a 11 second cooldown.
30s Cooldown. About 4 seconds after a location is selected, an F-22 Raptor will drop a bomb on the location, dealing 450 damage within an 8 stud splash radius. If Airstrike is activated once the Call to Arms ability cooldown has ended, Call to Arms will have a 5 second cooldown.
The Commander has tan skin, dark blue sleeved apparel, peaked cap with a golden strap, carries a portable radio, and stands on a wooden stool.
2
The Commander now wears white gloves.
3
The Commander now wears a dogtag necklace and belt with a Luger P08/Walther P38 holstered.
The gloves become black.
4
The Commander now wears black clockwork shades, dark olive green coat, and has binoculars attached to the belt.
The peaked cap becomes dark olive green and with an olive green band, the sleeves get longer, and center line is carved on the stool.
5
The Commander now wears a larger peaked cap with a golden band and sigil, black eyepatch, trench coat, gray glove cuffs, sash, and holsters a golden Desert Eagle Mark I.
The apparel and stool becomes black, the dogtags turn gold, and the portable radio turns darker in color.
The Commander appears as a stone monument, dressed in gray sleeved apparel, peaked cap, holds a portable radio, and mounted on a stone base with a nameplate that reads PFC. Flynn "Commander" Davis.
2
The Commander now wears gloves.
The nameplate now reads Cpl. Flynn "Commander" Davis.
3
The Commander now wears a dogtag necklace, belt with a holster, and is armed with a Luger P08/Walther P38.
The gloves become black, and the nameplate now reads Sgt. Flynn "Commander" Davis.
4
The Commander now wears black clockwork shades, dark gray coat, and has binoculars attached to the belt.
The peaked cap becomes dark gray, the sleeves get longer, and the nameplate now reads Lt. Flynn "Commander" Davis
5
The Commander now wears a larger peaked cap, black eyepatch, trench coat, dark gray sash, and is armed with a golden Desert Eagle Mark I.
The base now has a black and gold top, and the nameplate has dark gray edges with yellow inscription which now reads Cpt. Flynn "Commander" Davis.
The Commander's skin and dogtags turn golden, and the apparel becomes dark gray.
The Commander has tan skin, red visor with "GUARD" imprinted on it, swimming trunks, whistle, carries a portable radio, and sits on a tall lifeguard chair.
2
A red rescue tube is slung around the side of the lifeguard chair.
3
The Commander now wears a belt with a Luger P08/Walther P38 holstered, and a platform is added to the lifeguard chair.
4
The Commander now wears black sunglasses and a white short sleeved shirt with a red cross.
The lifeguard chair now has binoculars attached to the side, a life ring on the back, and has beam supports with a red and grayish-white patterned beach umbrella attached.
5
The Commander now wears a long sleeved white shirt, red jacket, and holsters a golden Desert Eagle Mark I. A small red lifeguard flag is added to the chair.
The Commander's visor and trunks turn dark red, the lifeguard chair becomes whiter, and the beach umbrella now bears a dark red and white striped pattern.
The Commander has light peach skin, a freckled face, long brown hair, dark blue sleeved apparel with yellow accents and a zipper, peaked cap with a golden strap, carries a portable radio, and stands on a wooden stool.
2
The Commander now wears white gloves.
3
The Commander now wears a dogtag necklace, dark blue shorts, black fingerless gloves, long laced boots, and belt with a Luger P08/Walther P38 holstered.
4
The Commander now wears black aviator shades, dark olive green coat with brown accents, and has a binocular attached to the belt.
The peaked cap becomes dark olive green and with an olive green band, and center line is carved on the stool.
5
The Commander now wears a larger peaked cap with a golden band and sigil, black square eyepatch, trench coat, gray glove cuffs, and holsters a golden Desert Eagle Mark I.
The apparel becomes white with gold accents, the shorts and stool becomes black, the dogtags turn gold, and the portable radio turns darker in color.
Strategy[]
The Commander is versatile for many gamemodes, often finding its use through its many abilities and passive statistical boosts that it provides. At level 3, the Commander's Call to Arms ability is especially valuable as it adds an additional firerate boost to towers within its range, contributing to their increased damage per second for a short duration. Use this ability as frequently as possible.
With four level 3 Commanders, their Call to Arms abilities can be micro-managed by activating the ability of one Commander and then another after the previous effect has ended, providing a constant cycle of firerate boosts.
If Commander is sold while its Call to Arms ability is active, towers that were in its range will continue to have the +50% boost from the ability until the duration ends; however, towers will not receive the +25% boost from that sold Commander unless another level 2 Commander is present in range. So if you have sufficient cash, you can save tower slots by keeping one level 2 Commander in place, then selling and replacing a level 3 Commander to continually use its Call to Arms ability.
Consider placing the Commander close to as many towers as possible, as this will allow many towers to be boosted.
Units from spawning towers such as the Barracks or Zed will be boosted based on the boosts provided to the tower whenever the units are spawned; if the boost on the tower is later changed, it will not affect any existing spawned units. So before a ranged unit is spawned, use the Commander's Call to Arms ability to ensure that the spawned unit maintains a firerate boost throughout its lifetime. The Commander's firerate boost does not affect the rate at which units are spawned.
Some may theoretically view the level 4 Commander's Strykers as units without charge, as they cost $600 and have 600 health. However, it is important to note that other towers can deal damage without an ongoing cost. Since the Organized Militia ability has a cooldown of 20 seconds, which is faster than the spawn duration of most units in the game, you should use it to your advantage to dish out additional damage only when necessary.
Avoid sending Strykers in situations where other towers could easily eliminate enemies, as you would be needlessly wasting cash.
Strykers can also serve as insurance to prevent zombies from reaching the end of the map. For instance, if you notice that fast zombies such as Lightnings are advancing quickly to the end of the map, but your towers are slow or cannot not kill them in time, you may want to use a Stryker to ensure that they are defeated.
When using the level 5 Commander's Airstrike ability, keep in mind that there will be a delay as it takes time for the jet to reach its destination, so predict carefully where the enemy will be relative to the timing of the jet.
The Commander's range is constant. It cannot be affected by other Commanders, nor can it be affected by the Anarchist's Smokes ability, though it can be stunned by the Anarchist's Pyrotechnics ability. Typically, if a Commander is stunned, nearby towers will not lose their boosts, but if any player places and sells a Commander of at least level 2, it will cause all towers on the map to recalculate their firerate boost and stunned Commanders will not be considered. Eventually, all towers will recalculate their boosts again when the Commander recovers after being stunned.
Trivia[]
The level 5 Commander's F-22 Raptor is piloted by the Aviator.
According to the Statue Commander's inscription, the Commander's real name is Flynn Davis.
The portable radio held by the Commander is the Airstrike gear from the Roblox marketplace.
Additionally, this gear is functionality similar to the level 5 Commander's Airstrike ability, as well as sharing the same audio.
The handgun carried by the Commander at levels 3 and 4 is a recolored version of the Luger Pistol gear from the Roblox marketplace.
Starting from level 3, all Commander skins, excluding the Lifeguard Commander, wear Dog Tags from the Roblox marketplace. This accessory is recolored at level 5.
Bugs[]
When Call to Arms is active using the level 5 Statue Commander, its animation will play and freeze in place indefinitely. No additional firerate boost is applied and both Call to Arms and Airstrike ability timers will also be frozen in place.
The Lifeguard Commander's range is offset from the center by 1 stud towards where it is facing. This, however, is not shown on its range visualizer.
Since the Substitute Commander did not exist prior or during the Halloween 2023 event, you will not be able to place down Commander if you have the skin equipped.
When the Substitute Commander is upgraded to level 5, all spawned Strykers will despawn.
Gallery[]
Thumbnails[]
The level 3 Default Commander on a thumbnail.
A level 5 Default Commander on the 22nd of July 2020 update thumbnail icon.
A level 5 Statue Commander on 1.0.0 update thumbnail.
A level 5 Default Commander on the Winter 2022 update thumbnail.
Promotional[]
Tower Battles Halloween 2020 Trailer
A level 3 Default Commander on the Halloween 2020 trailer.
Development[]
An unused Firebrand Commander skin.
Two level 5 Statue Commanders on the upcoming version of Dead End Valley in development.
Former[]
The previous icon of the Commander.
The previous profile of the level 4 Commander.
The previous profile of the level 5 Commander.
The previous level 2 upgrade icon.
The previous level 4 upgrade icon.
The previous F-22 Raptor.
Miscellaneous[]
The Commander's F-22 Raptor.
Update History[]
2017 September 30
Commander added.
2017 October 1
Bug fixes:
Not being able to purchase Commander fixed.
Airstrike fixed.
2017 October 3
Bug fixes:
Glitches patched.
2018 March 22
Statistical changes:
Level 5
Airstrike damage decreased from 600 to 500.
2018 May 17
Statistical changes:
Level 5
Airstrike splash radius increased.
Visual changes:
Airstrike radius is now shown.
2018 September 13
Statistical changes:
Level 3
Multiple Call to Arms firerate boosts will no longer stack.
Level 4
Upgrade price decreased from $7,700 to $6,000.
Level 5
Airstrike cooldown decreased to 30s.
2018 November 28
Statistical changes:
Level 5
Damage increased from 10 to 12.
2019 August 10
Statistical changes:
Level 4
Upgrade price decreased from 7,000 to $6,000.
Organized Militia ability price increased from $500 to $600.
Level 5
Airstrike ability splash radius increased from 8.5 to 9.5.
Bug fix:
Stool rotating fixed.
Airstrike ability functionality fixed.
Airstrike ability deducting $2,400 instead of $1,200 fixed.
Airstrike damage giving incorrect cash fixed.
2020 July 22
Statistical changes:
Level 2
Upgrade price increased from $850 to $1,000.
Level 3
Upgrade price increased from $2,000 to $2,400.
Level 4
Upgrade price decreased from $6,000 to $5,000.
Visual changes:
Commander reanimated.
Level 5 redesigned.
2020 July 26
Statistical change:
Level 3
Call to Arms multiplier decreased from 2x to 1.82x.
2020 December 25
Statistical changes:
Level 1
Range boost increased from +20% to +25%.
Level 2
Firerate boost increased from +20% to +25%.
Level 3
Call to Arms firerate boost increased from +25% to +50%.