Not to be confused with Credits, another currency in Tower Battles.
Description[]
Cash is an in-game currency in Tower Battles used when a player is involved in a match. Cash is used for placing and upgrading Towers and sending Zombies.
Acquiring Cash[]
All players start off with a varied amount of cash at the start of a match, depending on the type of match you are playing, varies on how much cash you start with. In 2v2, you start with 600, 3v3 you start with 550, 4v4 you start with 500. There are five ways to get cash.
- At the end of every wave, cash is given to all players. The cash is split evenly between all players in the arena, meaning if any player regardless of which team, leaves, the more cash per player and vice versa.
- In Versus Mode, players gain more cash than in Survival.
- The starting cash changes depending on how many people there are in the team. If one of your team member leaves in 2v2 before the match starts, you will start with 650$
- In 1v1, the wave reward is calculated by 200 + 30x, x being the wave
- Farms give cash at the beginning of every wave. The amount given depends on the level of the Farms and how many Farms there are. This can range from $50 to $1,500 per farm.
- Tweeters at level 3 or above give 80 cash at the beginning of every wave.
- Huntsman at level 3 or above will get the ability to give cash every 15 seconds as long as zombies are in it's range.
- Selling Towers will give back specific amounts of Cash.
- For single targeting towers, dealing damage to Zombies will grant one cash per every one damage that the zombie takes. Any extra damage will not give you more cash. For example, a level 5 Railgunner shooting a Normal with 1 health will only grant $1 rather than $460.
- Zombies summoned by the Mystery, Necromancer, Mystery2, Necromancer Boss or Void will not give cash when damage is dealt to them.
- Zombies sent by the opposing team in Versus will not grant cash.
- For splash damaging towers, dealing damage to Zombies will grant (splash damage) x (amount of zombies hit) amount of cash, so for example an Elf doing 2 damage to 3 Speedys all with 1 health remaining will grant $6 cash rather than $3.
Tower Costs in Cash[]
This table shows the upgrade costs and the total costs for all upgrades.
Tower | Placement (Level 1) | Level 2 | Level 3 | Level 4 | Level 5 | Total Cost |
---|---|---|---|---|---|---|
Scout | $250 | $100 | $200 | $600 | $1,200 | $2,350 |
Sniper | $450 | $150 | $300 | $800 | $3,600 | $5,300 |
Fragger | $350 | $140 | $250 | $550 | $2,200 | $3,490 |
Shotgunner | $350 | $320 | $820 | $1,400 | $4,200 | $7,090 |
Cryo-Gunner | $200 | $200 | $500 | $860 | $4,300 | $6,060 |
Farm | $300 | $250 | $550 | $1,200 | $4,800 | $7,100 |
Soldier | $450 | $180 | $240 | $1,050 | $3,600 | $5,520 |
Tuber | $800 | $320 | $600 | $1,800 | $8,000 | $11,520 |
Mortar | $800 | $320 | $480 | $2,800 | $12,000 | $16,400 |
Patrol | $400 | $380 | $380 | $1,200 | $7,900 | $10,260 |
Barracks | $850 | $500 | $780 | $4,300 | $13,500 | $19,930 |
Aviator | $850 | $400 | $1,000 | $3,750 | $15,000 | $21,000 |
Flamethrower | $750 | $400 | $900 | $1,600 | $8,500 | $12,150 |
Mercenary | $850 | $200 | $560 | $1,650 | $4,200 | $7,460 |
Commando | $1,850 | $950 | $990 | $3,300 | $12,000 | $19,090 |
Commander | $600 | $1000 | $2,400 | $5,000 | $12,000 | $21,000 |
Railgunner | $2,450 | $650 | $2,400 | $4,800 | $18,500 | $28,800 |
Phaser | $3,200 | $700 | $2,600 | $4,900 | $16,600 | $28,000 |
Zed | $5,650 | $3,700 | $4,400 | $14,200 | $64,000 | $91,950 |
Scarecrow | $300 | N/A | N/A | N/A | N/A | $300 |
Elf | $400 | $360 | $400 | $1,200 | $5,400 | $7,760 |
Hallowboomer | $750 | $300 | $850 | $2,800 | $7,500 | $12,200 |
Sleeter | $700 | $650 | $650 | $4,200 | $12,000 | $17,500 |
Golden Commando | $4,690 | $400 | $1,200 | $16,000 | $95,000 | $117,290 |
Golden Scout | $690 | $180 | $1,200 | $3,800 | $12,000 | $17,870 |
Archer | $650 | $260 | $780 | $1,950 | $6,400 | $10,040 |
Stunner | $200 | $200 | $380 | $400 | $1400 | $3480 |
Knifer | $400 | $320 | $720 | $2200 | Unknown | Unknown |
Red Scout | $250 | $100 | $200 | $600 | $1,200 | $2,350 |
Plasma Trooper | $1,150 | $400 | $970 | $5,200 | $24,000 | $31,720 |
Tweeter | $325 | $120 | $440 | $780 | $1,650 | $3,315 |
DJ | $950 | $600 | $2,000 | $6,400 | $12,600 | $22,500 |
Huntsman | $900 | $260 | $1,500 | $1,750 | $6,400 | $10,810 |
Sniper but red | $450 | $150 | $300 | $800 | $3,600 | $5,300 |
Resting Soldier | $10 | N/A | N/A | N/A | N/A | $10 |
Enforcer | $350 | $380 | $840 | $1,650 | $5,000 | $8,220 |
Marksman | $850 | $200 | $840 | $2,450 | $6,400 | $12,440 |
Graveyard (Tower) | $480 | $400 | $1,400 | $7,500 | $40,000 | $49,780 |
Snowballer | $100 | $80 | $280 | $620 | $3,000 | $3980 |
Monkey | $25 | N/A | N/A | N/A | N/A | $25 |
Zombie Costs in Cash[]
This is a table that shows the costs of sending zombies.
Zombie | Can be sent by wave | Cost | Sending Interval (Seconds) |
---|---|---|---|
Normal | 1 | $20 | 0.6 |
Speedy | 4 | $20 | 0.8 |
Slow | 6 | $30 | 1 |
Boss1 | 9 | $250 | 4 |
Hidden | 13 | $50 | 1 |
Mystery | 16 | $90 | 1 |
Boss2 | 19 | $1200 | 3 |
Hidden Boss | 23 | $800 | 3 |
Lightning | 27 | $200 | 1 |
Boss3 | 31 | $3500 | 4 |
Features | |
---|---|
Gamemodes | Versus • Survival • Party • Custom Server |
Events | Halloween 2017 • Christmas 2017 • Halloween 2018 • Winter 2019 • Halloween 2020 • Winter 2022 |
Miscellaneous | Cliffs • Cash • Codes • Credits • Error Messages • Fifth Tower Slot • Skins • Soundtrack • Wave 0000000 • Wave List |