Roblox Tower Battles Wiki
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Roblox Tower Battles Wiki
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Get ready for a BOSS!
~ Quote before the Boss1 first appears on Wave 8

Boss1 is the first boss encountered in the game. It has the highest health of any previously encountered zombies. However, it moves at a more sluggish speed. It can be sent for $250 on wave 9.

Appearance[]

Boss1 is a large zombie with diamond plated armour shielding it, having light green skinned head and arms. Diamond plated wristbands are worn on both arms.

Tactics[]

Defense[]

  • Boss1 is the first large zombie in the game, and while it is fairly simple to deal with in Survival, Boss1 sends in Versus are a serious threat that demand specific countermeasures or optimised farming.
  • It is not possible to stop a boss1 rush without either Farms or specific counter towers. Players starting out should not attempt to defend boss1 rushes, and instead send their own rush.
  • To defeat a boss1 rush, great farming and cost-effective crowd control towers must be used. These include Level 2 Aviators, Level 2 and 4 Enforcers, Level 3 Plasma Troopers, and Level 1, 3, or 4 Shotgunners. Strong single target towers like Golden Scout or level 3 Marksman can be used to support them.
    • Shotguns usually can't hit Hiddens, but their spread does damage hiddens. When spammed to defend a Boss1 rush, shotguns can usually kill all the hiddens with splash damage, so hidden detection is not necessary.
  • Certain low cost efficient towers, like the Scout or Sniper, cannot stop a large Boss1 rush on short maps, even with perfect farming. These should not be used to defend boss1 rushes.
  • Cryo-Gunners and Flamethrowers can be used to cluster Boss1s together, so splash towers like Fraggers and Tubers can deal with them. They can also be used with a counter-rush to slow the enemy's boss1s so your opponent dies first.
  • In 2v2 and other team modes, Boss1s are even more of a threat, as every player can send them simultaneously. Depending on how many boss1s are stacked, this is easiest to deal with either using crowd control towers like Plasma Trooper, or AoE like Mortar and Fragger.
  • The next enemy that spawns by default is the Hidden that isn't as tanky but cannot be seen by regular towers, debuting on wave 10.

Offense[]

  • Boss1s are best sent in 1v1s as soon as possible on wave 9, when the opponent's defense is still relatively weak. Simply sending 2-3 Boss1s at wave 9 will defeat most inexperienced players.
    • This is also the wave at which Mega-Androids can first be sent. With good farming, you can send either Boss1s or a Mega-Android rush depending on what your opponent is using to defend.
  • Two Boss1s spawn naturally on wave 11 - the player can send their own boss1s to stack with these for a small amount of extra pressure.
  • Sending Boss1s on wave 14 can be effective as they stack with 2 natural boss1s and a necromancer. Additional mystery's will follow behind this wave. This is an effective rush against people with only back defense or poor crowd control due to the mystery's and necromancer summons.
  • Sending Boss1s on wave 17 can Help tank for the boss2 that spawns this wave. This rush is generally ineffective because good farming will allow most people to effortlessly counter this rush. However most players do not face it often, this rush can be used as a final last ditch effort to win if you are losing or just as a surprise and have a slight chance of catching them off guard.
  • Boss1s can be spaced out to avoid splash damage, usually done by waiting 3-5 seconds in-between sending bosses. This is very effective when the opponent is defending with Mortar, forcing them to expand their defenses. This is best done on wave 9, especially if the opponent's other towers are not cost efficient or are too expensive.

Trivia[]

  • Boss1 was added when the game was released.
  • Boss1 is the first encountered enemy that has a sound effect upon spawning and death.
  • Boss1 seems to resemble the Necromancer’s summon, however, it actually resembles a Normal. This can be confirmed by the previous Boss1 model.
  • Boss1 makes an official cameo in TDX. This is shared with Boss2.

Update History[]

NOTE: ALL DATES ARE IN U.S DATING FORMAT (MM/DD/YY)

  • (3/22/18) Boss1 is now available to be sent on Wave 9 instead of Wave 11, Boss1 sending cost $300 -> $250
  • (4/8/18) Boss1 is affected more by Cryo-Gunner's freeze.
  • (8/10/19) Along with all other towers and zombies, Boss1's texture is changed from plastic to smooth plastic.
  • (7/22/20) Boss1 has diamond plate armbands. It's spawn and death sound effect has lowered in pitch. Boss1 has stayed at 180 health ever since it was added.
  • (12/25/20) Boss1 animation changed and quality improved.

Media[]

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