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Roblox Tower Battles Wiki
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Get ready for a BOSS!
~ Quote before the Boss1 first appears on Wave 8

Boss1 is the first boss encountered in the game. It has the highest health of any previously encountered enemies in the game. However, it moves at a more sluggish speed making it slow. It can also be sent for $250 on Wave 9 in Versus.

Appearance[]

Old[]

The old version of Boss1 has bright green skin, visible on the head and arms. It is armored by diamond plate, which is worn on it's torso and legs.

Current[]

The current version of boss1 wears diamond plated armor shielding its torso, and legs. The Boss1’s skin contains a color of light green on both the head, and arms. Diamond plated wristbands are also worn on both wrists, unlike it's old version.

Tactics[]

Defense[]

  • Boss1’s that are sent by the opponent in Versus are a menial threat that require less attention.
  • It is not possible to stop a Boss1 rush with either Farms or specific counter towers. Players starting out should attempt to defend Boss1 rushes to build up a defense for any future Boss1 rushes.
  • To defeat a Boss1 rush, cost-effective crowd control towers must be used. These include Level 2 Aviators, Level 2 and 4 Enforcers, Level 3 Plasma Troopers, and Level 1, 3, or 4 Shotgunners. Strong single target towers like Golden Scout or level 3 Marksman can be used to support them.
    • Shotgunners usually can't hit Hiddens, but their spread sometimes hits them. Shotgunners can easily be overwhelmed by them, so hidden detection is necessary.
  • Certain low cost efficient towers, like the Scout or Sniper, cannot stop a large Boss1 rush on short maps, even with perfect farming. These should not be used to defend Boss1 rushes.
  • Cryo-Gunners and Flamethrowers can be used to cluster Boss1’s together, so splash towers like Fraggers and Tubers can deal with them. They can also be used with a counter-rush to slow the enemy's Boss1’s so your opponent dies first.
  • In 2v2 and other team modes, Boss1’s can be even more of a threat, as every player can send them simultaneously. Depending on how many Boss1’s are stacked, this is easiest to deal with either using crowd control towers like Plasma Trooper, Mortar, or Fragger.
  • The next enemy that spawns by default is the Hidden that isn't as tanky but cannot be seen by regular towers, debuting on Wave 10.
    • In a pinch, you can use splash towers to kill the Hiddens by splashing the Boss1(s).

Offense[]

  • Boss1’s are best sent in 1v1s as soon as possible on wave 9, when the opponent's defense is still relatively weak. Simply sending 2-3 Boss1’s at Wave 9 will most likely defeat most inexperienced players, or at least cripple their economy.
    • This is also the wave at which Mega-Androids can first be sent. With good farming, you can send either Boss1’s or a Mega-Android rush depending on what your opponent is using to defend.
  • Two Boss1’s spawn naturally on Wave 11 - the player can send their own Boss1’s to stack with these for a small amount of extra pressure.
  • Sending Boss1’s on wave 14 can be effective as they stack with 2 natural Boss1’s and a necromancer. Additionally, Mystery's will follow behind this wave, furthermore making this an effective rush against people with only back defense or poor crowd control due to the Mystery's and the Necromancer’s Summons.
  • Sending Boss1’s on wave 17 can help tank for the Boss2 that spawns this wave. This rush is generally ineffective because good farming will allow most people to effortlessly counter this rush. However most players do not face it often, this rush can be used as a final last ditch effort to win if you are losing or just as a surprise and have a slight chance of catching them off guard.
  • Boss1’s can also be spaced out to avoid splash damage, usually done by waiting 3-5 seconds in-between sending bosses. This is very effective when the opponent is defending with Mortar, forcing them to expand their defenses. This is best done on Wave 9, especially if the opponent's towers are either not cost efficient or too expensive.

Trivia[]

  • Boss1 was added when the game was released.
  • Boss1 is the first encountered enemy that has a sound effect upon spawning and death, similar to a dog howling.
    • Spawn1, Spawn2, and Spawn3 have the same death sound as Boss1, but with a slightly lower pitch.
  • Boss1 seems to resemble the Necromancer’s summon, however, it actually resembles a Normal. This can be confirmed by the previous Boss1 model.
  • Boss1 is the first boss to appear in the game.
  • Boss1 used to be bugged, giving negative cash instead.
  • Boss1 makes an official cameo in Tower Defense X as a 'revived' version. This is shared with Boss2.
    • It also appears in its direct form in the TDX x TB collaboration event, albeit much stronger.

Update History[]

NOTE: ALL DATES ARE IN U.S DATING FORMAT (MM/DD/YY)

  • (3/22/18) Boss1 is now available to be sent on Wave 9 instead of Wave 11, Boss1 sending cost $300 -> $250
  • (4/8/18) Boss1 is affected more by Cryo-Gunner's freeze.
  • (8/10/19) Along with all other towers and zombies, Boss1's texture is changed from plastic to smooth plastic.
  • (7/22/20) Boss1 has diamond plate armbands. It's spawn and death sound effect has lowered in pitch. Boss1 has stayed at 180 health ever since it was added.
  • (12/25/20) Boss1 animation changed and quality improved.

Media[]

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